- Bob Ward recording for the Experience Imagination Podcast
- 1989 USF Field Model
- Bob Ward with George Lucas and Steven Spielberg
Over his remarkable 50-year career, Bob has played a pivotal role in the creation of world-class theme parks, resorts, attractions, and more that have delighted millions across the globe. A true trailblazer, Bob spent 25 years with Universal Studios Parks and Resorts, where he didn’t just help build the company, he co-founded the creative arm of it. Yes, you read that right, he led the conceptualization, guest experience storytelling, integrated resort master planning and “signature placemaking” principals for all aspects of Universal Orlando Resort, Universal’s multi-billion-dollar premiere entertainment resort destination in Florida.
In 2009, Bob’s transformative contributions were recognized with the prestigious Thea Lifetime Achievement Award, cementing his status as one of the most respected game-changers of our time. From working with large, multidisciplinary teams to crafting immersive experiences that redefined entertainment, this episode of Experience Imagination explores how a passion for storytelling and a drive for innovation led to a fascinating career and an extraordinary legacy.

Bob Ward receiving the Thea Lifetime Achievement Award
Magical Career Beginnings
Bob Ward’s journey into themed entertainment began right after graduating college when he joined Disney in Orlando. He worked in the PICO (Project Installation Coordinating Office) Group, a specialized team responsible for detailed ride and show installations. Despite having no prior construction experience, he was assigned to oversee the installation of furniture, fixtures, and equipment (FF&E) for Liberty Square at Magic Kingdom, a challenge he faced head-on. With a walkie-talkie, hard hat, and plenty of questions, Bob learned from the original Disneyland art directors, who generously shared their knowledge. His talent and determination were quickly recognized, and he was soon entrusted with managing graphics and signage across the entire park.
- 1973 Walt Disney World I.D
- W.E.D. Orlando 1973
Bob credits witnessing Magic Kingdom’s grand opening as a moment that sparked his passion for creating immersive experiences.
“So, we rode over on the monorail and we stood on the monorail station in front of the park. And people were getting off the monorail, getting out of the boats; families, friends; they're all filing through the train station tunnels like it was the proscenium of the stage. And they came out the other side, and they were in this other world that was so magical and special. They were there with their families and friends, all cares are left behind, and this is going to be the most wonderful moment of their lives. And that's what hooked me on wanting to be part of creating those opportunities, and that led me to pursue the career.”
From Disney to Circus World: A New Adventure
Bob’s next career move came when he connected with Rolly Crump, a fellow Disney colleague who invited him to join a bold new project, Circus World Theme Park near Orlando, Florida. The project was backed by Mattel. Excited by the challenge, Bob accepted the role of assistant art director, helping to build the park’s attractions, including a massive tent and an IMAX theater. However, economic downturns soon forced Mattel to pull funding, halting the project.
This period sparked a pivotal realization for Bob. He began envisioning ways to bring Disney-quality entertainment to smaller, regional markets. Inspired by this idea, he developed a concept called Huckleberry Junction, a family entertainment destination with a Tom Sawyer and Huck Finn theme that was designed for department stores and featured rides and games. This concept was ahead of its time and would later become known as location-based entertainment (LBE), a notable sector in the themed entertainment industry.
“LBE was not thought of yet, nobody knew what that was. It was just me going, this quality of family entertainment shouldn't be just in Disney theme parks. There are a lot of places that would appreciate this level of entertainment.”
Unfortunately, Huckleberry Junction did not gain traction, and faced with the need for stability, Bob recognized it was time to return to a more traditional role. However, his vision for accessible, high-quality entertainment continued to shape his career.
Creativity and Courage Opened the Doors to Universal Studios
Tenacity and years of persistence and building connections led to Bob being at the right place at the right time in front of the right people in 1979 when Universal Studios announced they would be coming to Orlando, Florida.
After frequenting the Universal Studio office in Florida, Bob was ultimately offered an opportunity to prove himself by developing an attraction concept for Jay Stein, the president of Universal, known for his strong opinions on creative decisions.
Jay wanted to create a new interactive attraction that would teach guests about Foley sound creation in a fun, immersive environment. Bob, alongside writer Tom Kelsey, developed a concept that would transport guests into a high-class dinner party scene that spiraled into chaos, incorporating an intricate array of sound effects. The team meticulously crafted a presentation, complete with storyboards and a comprehensive theater layout. Armed with a strong script and visual tools, they prepared for a high-stakes pitch to Universal’s top decision-makers.
Surprisingly, this presentation went uninterrupted, which was an uncommon occurrence during pitches to Jay. Silence filled the room until the end, leaving the team wondering if their efforts had fallen flat. Then, to their astonishment, Jay expressed his admiration, calling it the most comprehensive concept presentation he had ever seen. The attention to detail in the storyboards, theater layout, and fully developed script stood apart from the typical narrative pitches, and it paid off.
Roughly two weeks later, Bob was offered the role of Director of Design for the entire park, a pivotal moment that marked the start of Universal Creative as a powerhouse team.
The Origins of Universal Creative
Bob joined Universal Creative in 1980 as its fourth team member, diving straight into the action. After an unsuccessful concept pitch, plans for the entire park were put on hold until Universal could secure joint venture partners. Recognizing the critical need for partnerships and compelling intellectual property, Bob, alongside other team members, set out on a mission to lock in iconic franchises. His team successfully acquired rights to legendary brands, including Marvel characters, King Kong, Dr. Seuss, and Jurassic Park, laying the groundwork for a park filled with world-class experiences.
During construction, Steven Spielberg, whose offices were located on the Universal backlot, began visiting the site. His interest sparked discussions that led to him becoming the park’s creative guardian, helping guide the development of groundbreaking attractions like E.T. Adventure, Back to the Future, and Jaws.
- Bob Ward Introducing Universal Studios to the press
- Bob Ward Introducing Universal Studios to the press
“In my first sketches of the moment, the bike goes over the police car and the cops are waving, “stop, stop, stop,” and you take off and you soar over the valley. And so, I was imagining it just like the movie, you know, a couple of bikes. That was my naivete about a thing I learned a lot about, later called ride capacity. My cool idea of riding around with your pal on ET became, I forget what it is, the 12-bike bus or something, you know, but people still go for it because it's such an amazing place.” Bob spoke to early concepts of the ET attraction in the podcast episode.

"E.T. Attraction" Concept Show Section by Bob Ward
With a treasure trove of iconic properties and groundbreaking experiences, Universal Studios evolved into an innovative, star-powered theme park, marking the beginning of its journey to global success.
Shaping New Frontiers Across Industries
Bob continues to drive innovation with projects that span global industries. A collaboration with Philippe Cousteau, Jr. on a $5.5 billion gaming license project in Singapore sparked a lasting partnership focused on environmental sustainability. Their recent work with Red Sea Global Group on coral restoration and reproduction blends conservation with cutting-edge technology, an awe-inspiring initiative that Bob describes as profoundly impactful. Bob also contributes his expertise to the Advisory Board for the Holocaust Museum of Hope and Humanity in Orlando, supporting a project of deep cultural significance.
One of Bob’s most ambitious ventures is with Space Force, where he aims to create a brand experience that clarifies its mission and engages the public. He describes Space Force as "the real Star Trek," with its iconic Delta emblem sharing a designer with the fictional Starfleet. With a focus on defending American space interests and ensuring commercial access to space, plans are already underway for an orbital spaceport by decade’s end. Bob envisions this as a new frontier for travel and commerce. His ultimate goal is an interactive learning center where young tech-savvy minds can explore space innovations. Drawing parallels to his early work on Universal’s first theme park, he describes this as another defining moment in his career, bringing a visionary educational destination to life.
As the podcast conversation wrapped up, host Audrey DeLong, and other guest, Cecil Magpuri, expressed their eagerness to see these projects unfold and invited Bob back to share more stories. Reflecting on their past collaborations, Cecil celebrated the creativity, mentorship, and innovation that have marked Bob's consequential career.