25th Anniversary Podcast
This year marks a major milestone for Falcon’s Creative Group—25 years of innovation, creativity, and pushing the boundaries of themed entertainment. On February 1st, the company officially turned a quarter-century old, and to celebrate, we’re diving deep into the incredible journey that brought us here in a special anniversary video episode of Experience Imagination.
Celebrating Falcon’s Creative Group’s 25 Years of Themed Entertainment Excellence
A homegrown Orlando company located in the theme park capital of the world, Falcon’s Creative Group has been an incubator for innovation since its inception in 2000, when it was founded as Falcon’s Treehouse by CEO Cecil D.
A Conversation with Themed Entertainment Industry Legend Bob Ward
When it comes to creating worlds of wonder, few names carry as much weight as Bob Ward. We had the incredible privilege of sitting down with this legendary figure in our latest podcast episode of Experience Imagination.
Falcon’s Beyond Executive David Schaefer Named Blooloop Power 10 Influencer
David Schaefer, Chief Development Officer of Falcon’s Beyond, was named a Blooloop Power 10 Influencer on this year’s Blooloop 50 Theme Park Influencer List.
IAAPA Expo 2024 Press Event Recap
On Tuesday Nov. 19, we shared some big company growth news in a very fun Falcon’s way through a late-night talk show version of our award-winning podcast Experience Imagination. Falcon's Beyond and Infinite Acquisitions Partners have just entered into a letter of intent for Falcon's to operate Oceaneering Entertainment Systems (OES) in early 2025
Infinite Acquisitions Partners Announces LOI with Oceaneering International, Inc. for Acquisition of Oceaneering Entertainment Systems (OES); Infinite and Falcon’s Beyond Global, Inc. Announce LOI for Falcon’s to Operate OES
Falcon’s Beyond Activates Advisory Board and Its First Strategic Advisor
Former President of Universal Creative Mike Hightower Engaged by Falcon’s as Strategic Advisor to Help Propel Its Ambitious Growth Plan and Broaden Its Impact
IAAPA Expo 2024
Visit with Falcon’s at IAAPA Expo 2024. We invite you to join us at booth #2236 to learn more about our products, services, and latest projects.
All the Feels: Psychology of Attraction Design
People love that adrenaline rush of a well-timed “safe scare.” It’s fascinating how carefully designed sensory triggers shape these intense experiences and make them feel so real. The secret lies in understanding human psychology.
The Play Creators | Aquarabia
As the largest and first water theme park of its kind in Saudi Arabia, Aquarabia is making waves as a world-class theme park, water park, entertainment destination, and sporting complex all rolled into one game-changing experience.
Falcon’s Creative Group Names Matthew M. Martin as Vice President of Design
Falcon’s is proud to announce Matthew M. Martin, an accomplished theme park industry creative executive, has joined the team as a Vice President of Design.
Dishing on Themed Dining
Get ready for a deep dive into foodie fun, in our latest episode of Experience Imagination we explore the evolving world of immersive dining experiences, where the boundaries between restaurants and themed entertainment are becoming increasingly blurred.
5 Ways to Spark Your Creativity
When most people think about creativity, they picture actual works of art like fictional novels, architecture, films and TV shows, movies, paintings, and maybe even culinary masterpieces.
A Day in the Life of a Creative Director
Master planning entire theme parks, designing compelling museum exhibits, creating an all-new attraction that enhances a storyline, and more; it’s all in a day’s work for our Creative Directors.
The Women of Falcon’s
As we honor Women's History Month, we’re taking the opportunity to recognize and celebrate all the outstanding women at Falcon’s who are contributing to the success of our company.
Choosing the Right Animation Style for Your Project
What is animation? Animation creates the illusion of movement. Traditional or 2D animation is done with a pencil and paper, where an artist hand draws each scene frame by frame, but animation can also be created in 3D on a computer by a 3D animator.