Battle For Eire is a groundbreaking, multi-sensory virtual reality motion simulator ride located in the Ireland area of the Busch Gardens Williamsburg.
Client: SeaWorld Parks & Entertainment
Services: Attraction Design, Media Production, Project Management, Installation Supervision, Ride Programming, Sound Production, VR & AR Content Development
Location: Williamsburg, Virginia, USA
Falcon’s Creative Group was contracted by SeaWorld Parks & Entertainment to provide a turnkey solution for all of the media and sound production throughout the attraction, as well as the revolutionary virtual reality hardware.
Falcon’s worked with CAVU Designwerks and DreamCraft Attractions to supply a custom solution that was optimized for theme park operations, specifically addressing capacity and hygiene for a high-volume application.
The attraction artfully blends storytelling, technology, and traditional Irish lore into a captivating adventure that puts riders right in the middle of an epic battle.
Riders are taken on an immersive virtual journey soaring through the lush Irish landscapes of the Otherworld to help the last remaining fairy guardian save the magic of Ireland from the dark forces of a wicked villain.
The inventive two-stage virtual reality headset design separates the head mount from the display, allowing each rider to comfortably affix their “Emerald Mask” (head mount) during a Pre-Show experience, and then magnetically attach their “Enchanted Lens” (virtual reality display) once seated safely inside the motion simulator. After each use, the head mounts are collected and industrially washed before being re-distributed.
The mesmerizing scenery, enchanting characters, and dynamic special effects of the Otherworld are brought to life with dazzling stereoscopic 3D virtual reality content, engaging real-time interactive elements, fully custom original score orchestration, and a theatrical 7.1 surround sound mix, all synchronized to a high-powered motion platform.
Falcon’s is thrilled to be at the forefront of this exciting new immersive storytelling landscape and eager to continue utilizing virtual reality as a tool for other themed entertainment experiences around the world.