Falcon’s Creative Group is a family of designers, animators, and experiential storytelling experts.
At Falcon’s, we don’t always hire the person with the most credentials on their resume. What we look for is the same type of desire and passion that emanates from our leaders.
Sure, they need to know their stuff, but more importantly, they need to know how to apply thoughtful design to everything they have a hand in. They have to show respect for the process. They have to be willing to accept that their idea might not be the best one in the room. They have to understand how their decisions will impact other areas of a project. They need to be good people.
As you peruse our eclectic staff, keep in mind that they were hired with you, the client, in mind. We’re proud of the great team we have assembled because we know this group gives us the best chance to keep flying high. Like most falcons in the world, we expect our team players to travel long distances with us.
Adam Berry
CG Generalist
Adam Frank
Concept Designer III
Adam Yerdon
Technical Integration Manager
Alberto Yong
Project Coordinator
Alexis Lariscy
CG Generalist
Amy Avalos
Creative Director
Ana Curbelo Majoros
Revit/BIM Designer
Ana Tellitud Andaluz
CAD Designer
Andreas LaTourrette
Senior Creative Manager
Andres Figueroa-Diaz
Technical Artist
Andrew Barratt
IP Creative Manager
Andrew Lopez
Senior CG Asset Artist
Andrew Tober
Creative Director
Angel Perez
Software Engineer
Anthony Solitario
CG Supervisor
Ashley Prescott
Production Specialist
Audrey Delong
Executive Producer
Bailee Blaylock
Technical Artist
Ben Wronsky
Real Time Supervisor
Blair Betts
Human Resources Specialist
Brandon Juffe
Staff Accountant
Brooke Raterman
Project Coordinator
Brianna Lee
CG Asset Artist
Bruce Sereta
Senior Concept Designer
Cade Torkelson
Project Coordinator
Caroline Way
Real-Time Generalist
Carrie Schweiger
Designer
Carly Hickey
CG Generalist
Cassandra Volkin
IP Narrative Manager
Chancelica Osorto
Senior Office Manager
Chi Pham
Production Coordinator
Christine Arnold
Concept Designer III
Christopher Erbe
Project Coordinator
Cole Dennis
Project Manager
Connor Swan
Set Designer
Corinne Tau
Director of Graphic Design
Dana McNamara
CG Asset Artist III
Daniel McCollum
Lead CG Generalist
Daniel New
Senior Concept Designer
Daniel Martinez
Senior CG Asset Artist
Dave Hall
Project Manager II
David Consolo
Executive Director of Experience Technology
Devin Lillemon
Production Coordinator
Devin Meineke
Accounting Manager
Diane McDonald
Legal Administrator
Dustin White
Systems Administrator
Elizabeth Delos Reyes
CG Generalist
Emily Page
Project Manager II
Eric Loperena
Senior Design Director
Ethan Richards
Technical Artist
Garrett Fleming
CG Asset Artist
Geoffrey Platt
Technology Product Director
Jorge Arce
Attraction Design Supervisor
Grace Redclift
CG Asset Artist
Gabriel Gray
CG Asset Artist
Graham Leeb
Game Developer
Hannah Gibilisco
Software Engineer
Hannah Hall
3D Environment Artist
Heddy Jimenez
Benefits Specialist
Hieu Nguyen
CG Asset Supervisor
Hope Johnson
CG Asset Artist
Ian Lukas
Producer
Ignacio Cerron Campoo
BIM Lead
Iliana Brugal
Executive Assistant
Isabelle Collerette
Production Assistant
James Griffiths
Senior Concept Designer
James Moore
Creative Director
Jarred Rozelle
Project Coordinator
Jasaw Klin
IP Narrative Manager
Jason Batista
Unreal Technical Artist
Jason Embury
Vice President of Digital Media
Jaysa Ramirez
Production Coordinator
Jennifer Prichard
Technical Integration Manager
Jihwan Park
Design Manager, Attractions
Joel Rey
3D Asset Administrator
Joelle Chang
Production Coordinator
Joey Mennella
IP Narrative Creative Manager
John Tamoria
Production Coordinator
Jonathan Springs
Creative Manager
Joseph Schaefer
Vice President of Technical Design
Joseph Lobato
Production Manager
Justin Kim
Data Analyst I
Kamron Shushtar
IP Narrative Creative Manager
Karen Phan
CG Asset Artist
Kathy Letourneau
Director of Legal Affairs, Associate General Counsel, Brands
Kei Ikeda
Tools Engineer
Kenneth Hardy
Senior Design Director
Kristen Helmers
Project Manager III
Kevin White
Director of Project Planning
Leela Siragusa
CG Generalist
Leah Nelson
CG Asset Artist
Leslie Jimenez
Talent Acquisition Specialist
Louai Abu-Osba
Senior Pipeline Supervisor
Lydia Karl
Project Coordinator
Madison Alford
IP Narrative Creative Manager
Marcos de Barros
Lead CG Asset Artist
Marcus Silvera
IP Narrative Manager
Mark Spencer
Creative Director / Master Planner
Mark McKay
Senior Design Manager
Megan Maher
IP Narrative Creative Manager
Meghan Stockham
CG Generalist
Micaela Roberts
CAD Designer III
Michael Gamgene
Design Manager, Attractions
Michael Vazquez
Desktop Support Technician
Mikayla Winger
Junior Set Designer
Monan Bian
FX Supervisor
Monica Hasan
Office Assistant
Mykel Terrell
CG Asset Artist II
Natalie Diaz
CG Asset Artist
Nathan Sandoval
Applications Administrator
Nathan Halim
CG Asset Artist II
Nicholas Madsen
CG Asset Artist
Nicolette Korpolinski
Lead Compositor
Paige Billings
CAD Designer
Patrick Reilly
Senior Concept Designer
Patrick Finley
Creative Director
Peyton Glover
Lead CG Generalist
Peyton Prior
Architecture Intern
Philip Hocking
Vice President of Architecture
Phoebe Hicks
Marketing Director
Phoenix Williamson
Game Developer
Richard Morris
Director of Sound
Rik Miller
Director of Financial Planning and Analysis
Riley Egan
Graphic Designer II
Robert Wilson
Vice President of Project Management
Robert Wyatt
Creative Director
Rodolfo Martucci
Senior Architectural Project Designer
Ryan Mulroy
Landscape Design Manager
Sabrina Hibben
Project Coordinator
Sara Deahora
CG Generalist
Satoshi Serizawa
Senior Designer
Shelby Evans
Project Manager
Skye Kelly
Content Producer
Sonny Nguyen
CAD Designer III
Sophie Masse
Marketing Manager
Stacey Vrigian
Senior CG Asset Artist
Stephanie Alfonso
Graphic Design Manager
Stephanie Knoll
Concept Designer III
Stephen Ricker
Creative Director
Suzana Caudill
CAD Designer
Tim Weber
Project Coordinator
Tim Cromie
Facilities Manager
T'Mara Morrow
Ui/UX Designer
Tye Riley
Software Engineer
Victoria Venturini
CG Asset Artist
Vini Duarte
CG Generalist
Zachary Bennett
Master Planner
Zachary Culp
Technical Designer
Zeyu Liu
CG Asset Artist
This link leads to the machine-readable files that are made available in response to the federal Transparency in Coverage Rule and includes negotiated service rates and out-of-network allowed amounts between health plans and healthcare providers. The machine readable files are formatted to allow researchers, regulators, and application developers to more easily access and analyze data.
https://www.cigna.com/legal/compliance/machine-readable-files