Falcon’s Creative Group is a family of designers, animators, and experiential storytelling experts.
At Falcon’s, we don’t always hire the person with the most credentials on their resume. What we look for is the same type of desire and passion that emanates from our leaders.
Sure, they need to know their stuff, but more importantly, they need to know how to apply thoughtful design to everything they have a hand in. They have to show respect for the process. They have to be willing to accept that their idea might not be the best one in the room. They have to understand how their decisions will impact other areas of a project. They need to be good people.
As you peruse our eclectic staff, keep in mind that they were hired with you, the client, in mind. We’re proud of the great team we have assembled because we know this group gives us the best chance to keep flying high. Like most falcons in the world, we expect our team players to travel long distances with us.
Adam Berry
CG Generalist
Adam Frank
Concept Designer III
Adam Yerdon
Technical Integration Manager
Alexis Lariscy
Animator
Andreas LaTourrette
Creative Manager
Andrew Lopez
Senior CG Asset Artist
Andrew Tober
Creative Director
Angel Perez
Full-Stack Developer
Anthony Solitario
CG Supervisor
Arooj Basit Malik
Experience Technology Developer
Ashley Prescott
Animation Supervisor
Audrey Delong
Executive Producer
Blair Betts
HR Coordinator
Bruce Sereta
Senior Concept Designer
Caroline Way
Real-Time Generalist
Carrie Schweiger
Designer
Chancelica Tieng
Senior Office Manager
Christine Arnold
Concept Designer III
Connor Swan
Set Designer
Corinne Tau
Director of Graphic Design
Courtney Grayford
Animator
Crystal Fahmie
Vice President of Business Operations & Human Capital
Daniel McCollum
Lead CG Generalist
Daniel Martinez
Senior CG Asset Artist
Daniel New
Senior Concept Designer
Dave Hall
Project Manager II
David Consolo
Executive Director of Experience Technology
Devin Meineke
Senior Accountant, CPA
Dustin White
Systems Administrator
Egle Gabriele
Assistant Controller
Elizabeth Delos Reyes
CG Generalist
Emily Page
Project Manager II
Emma Oliver
Development Writer
Eric Loperena
Design Director
Frank Bango
Rigging Lead
Garrett Fleming
CG Asset Artist
Geoffrey Platt
Technology Product Director
Graham Leeb
Game Developer
Hannah Gibilisco
Full Stack Developer
Hannah Hall
3D Environment Artist
Hieu Nguyen
CG Asset Supervisor
Ian Lukas
Associate Producer
Iliana Brugal
Executive Assistant
James Griffiths
Senior Concept Designer
James Moore
Creative Director
Jason Batista
Unreal Technical Artist
Jason Embury
CG Director
Jennifer Prichard
Technical Integration Manager
Joel Rey
3D Asset Administrator
Joelle Chang
Production Coordinator
John Tamoria
Animator
Jonathan Springs
Narrative Designer
Jordan Zauha
Production Manager
Joseph Schaefer
Technical Director
Joshua Boughton
Rigging Artist
Kathy Letourneau
Director of Legal Affairs, Associate General Counsel, Brands
Kei Ikeda
Tools Engineer
Kevin White
Director of Project Planning
Louai Abu-Osba
Senior Pipeline Supervisor
Mark Spencer
Creative Director / Master Planner
Meghan Stockham
Senior Animator
Monan Bian
FX Supervisor
Nathan Sandoval
Applications Administrator
Nicolette Korpolinski
Lead Compositor
Paige Billings
CAD Designer
Patrick Reilly
Senior Concept Designer
Phoebe Hicks
Marketing Director
Riley Egan
Graphic Designer II
Robert Wilson
Vice President of Project Management
Rodolfo Martucci
Senior Architectural Project Designer
Sarah Casey
FX Artist
Satoshi Serizawa
Senior Designer
Sophie Masse
Marketing Manager
Suzana Caudill
CAD Designer
Stacey Vrigian
Senior CG Asset Artist
Stephanie Alfonso
Graphic Design Manager
Tye Riley
Full-Stack Developer
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