Edutainment
Storytelling is at the heart of everything we do at Falcon’s. Whether it is bringing to life attractions based on blockbuster IPs, like those from Marvel or Cartoon Network, or recreating amazing true-life experiences, our passion for crafting stories permeates everything we do.
Falcon’s Creative Group Announces ÄEONXP™ Ecosystem, The Future Of Immersive Entertainment Experiences.
Falcon’s Creative Group has released details for its latest game-changing product offering.
Corporate Brand Design
A little while ago, I visited the Coca-Cola Store at Disney Springs in Orlando. I had a great time shopping for exclusive Coca-Cola merchandise, indulging in a couple of their specialty drinks at the rooftop bar, and even taking a selfie with their iconic mascot, a huge, furry, smiling polar bear who looked very cute in his red Coca-Cola scarf.
World-Building
When looking at modern-day attraction design, the first thing we must keep in mind is the guest experience. Simply stated, what do you want your guests to experience and take away from your attraction, ride, or experience?
SpectraVerse™ Attraction System; the Evolution of Mass Customization
I recall attending a SATE conference presentation 10+ years ago on the topic of “Mass Customization”.
Falcon’s Creative Group Unveils SpectraVerse™ Attractions
Falcon’s Creative Group continues to expand on its patented and patent pending product offerings with a new family of attractions called SpectraVerse™. These interactive walking adventures harness immersive storytelling techniques and advanced media technologies to empower individuals with their own unique role and positionally tracked perspective.
Jane Goodall Exhibition Receives TEA Thea Award for Outstanding Achievement
The Themed Entertainment Association (TEA) Awards Committee and TEA International Board of Directors have named the National Geographic Museum’s Becoming Jane: The Evolution of Dr. Jane Goodall exhibition as the recipient of the 27th Annual Thea Award for Outstanding Achievement in Museum Exhibit Design, Limited Budget.
Falcon’s Creative Group Brings Virtual Worlds to Karate Combat Season 2
Falcon’s Creative Group, a leading experience design and digital media company, produced over two and a half hours of visual effects content for the second season of Karate Combat, the full-contact karate league
Suite Space – Play in a New Age
People like to play. And people like to be with each other. And people like to eat and drink.
Falcon’s Unveils GameSuite™ Playsystem
The newest addition to Falcon’s Creative Group’s expanding portfolio of patented and patent pending offerings is the GameSuite™ product, an immersive gaming environment for friends and families to play, lounge, and connect.
The Future with Digital Projection
How Falcon’s is levering innovations in digital projection and experimenting with high frame rates for new experiences. Digital media technologies are advancing at breakneck speeds.
The Future at Our Fingertips: Falcon’s X-Lab
The idea that The Future Is Now has never been more tangible than at this very moment, as we stand on the cusp of such rapidly evolving technological and cultural landscapes across the globe.
Falcon’s Creative Group Teams with Eric Calderon to Create New Animated Series Based on Katmandu® IP
Falcon’s Creative Group Teams with Eric Calderon to Create New Animated Series Based on Katmandu® IP
Building Connections with Brand Experience Design
As the world transitions from a purely goods and services economy to that of an experience economy, more and more brands are looking to make a deeper, longer-lasting, emotional connection with consumers.
The Magic of Light: Exploring the Evolution of Projection Mapping
Projection mapping, to me, is a truly fascinating subject. I became quite entranced with the tech while working on our Heroes and Legends project for Kennedy Space Center Visitor Complex back in 2016.